Only 1st place holder may be attacked by other factions.
First place can still attack anybody
Factions may only be deployed to 6 locations at one time
Standard Units
Cost: 1 Koban per troop Mechanic: Standard units function as they currently do in the game. Battle Probability: 50% chance to win a battle. Battle Card Chance: 50% chance to receive a battle card upon winning. Example: When a player deploys Standard Units using Koban, they engage in combat by rolling a standard six-sided dice (d6). Winning the battle grants them a 50% chance of earning a battle card.
Beserker Units
Cost: 1 Mushroom per troop Mechanic: Berserkers are fatal but powerful. They fight until they die and require two losses to be defeated. Battle Card Chance: 30% chance to receive a battle card upon winning. Example: Deploying Berserker Units with Mushrooms enhances their combat ability. They continue attacking in a battle until they lose twice. Despite their strength, they have a lower chance (30%) of earning a battle card.
Elite Units
Cost: 1 Elite Battle Supply per troop Mechanic: Elite units have a +1 modifier to their dice roll, making them more likely to win battles. Battle Card Chance: 50% chance to receive a battle card upon winning. Example: When a player uses Elite Battle Supplies for their troops, they gain an advantage in battles with a +1 modifier to their dice rolls. This increases their chances of winning, and they have a 50% chance of receiving a battle card.
Healer Units
Cost: 1 Lesser Healing Potion per use Mechanic: Healers have a chance to revive a portion of troops lost in a battle. Battle Card Chance: 40% chance to get a a battle card upon winning. Revival Probability: 15% chance for troops to come back to life and remain on the control point after the battle. Has a 10% chance to block defensive damage. Example: Deploying Healer Units with Lesser Healing Potions gives a 15% chance that they will come back to life on the control point after battle. (ie. 100 troops die will result in around 15 remaining